Monday, December 15, 2014

Strategy Pack - Armored Division on Unity Asset Store! Extender Art Gallery

I make this post to show the promotional art of the package, so anyone can see a looot of this product I am proud of. There is a LOT of images, so be patient and wait them to load!

Inform yourself and/or buy it here ---> Unity Asset Store!
(All models are in FBX format)

Strategy Pack - Armored Division

Strategy Pack - Armored Division


Strategy Pack - Armored Division

Strategy Pack - Armored Division

Strategy Pack - Armored Division

Strategy Pack - Armored Division
(Yes, the ASV can be used as an APC with interior!!)

Strategy Pack - Armored Division

Strategy Pack - Armored Division

Strategy Pack - Armored Division

Strategy Pack - Armored Division

Strategy Pack - Armored Division

Strategy Pack - Armored Division

Strategy Pack - Armored Division

Strategy Pack - Armored Division

Strategy Pack - Armored Division

Strategy Pack - Armored Division

Strategy Pack - Armored Division

Strategy Pack - Armored Division

Strategy Pack - Armored Division

Strategy Pack - Armored Division

Strategy Pack - Armored Division

Strategy Pack - Armored Division

Strategy Pack - Armored Division

Strategy Pack - Armored Division

Strategy Pack - Armored Division

Strategy Pack - Armored Division

Strategy Pack - Armored Division

Strategy Pack - Armored Division

Strategy Pack - Armored Division

Strategy Pack - Armored Division

Strategy Pack - Armored Division

Strategy Pack - Armored Division

Strategy Pack - Armored Division


Do you like it? Entirely prepared for use in Unity!

Inform yourself and/or buy it here ---> Unity Asset Store!


7 Years Entertainment

Tuesday, December 2, 2014

Indie of the Year 2014 - Strategy Pack Armored Division Preview

YEAH! We aren't going to make it! But I'll just blow our minds if we recieve a bit of love ;)


Help us with some free support, and vote for us!!


2014 Indie of the Year Awards via Indie DB


And as a gift, here you have some marketing render of the Strategy Pack: Armored Division is going to sell soon enough in Unity Asset Store to help self-funding GBF:Ancient Relics!

(Zoom to watch in what I sweated the last month...)

I don't have time to post this month, enjoy your holidays!






7 Years Entertainment

Thursday, November 20, 2014

Self-funding continues, just about to publish the work!

After one month of modelling, unfolding, texturing, normalmapping, Unitysing, the job is done and the marketing comes.

Trying to select a kind of good untextured way to show off the models. I'm deciding which is better!


Any opinion is well received!





7 Years Entertainment

Thursday, November 6, 2014

The cat is in the bag..... and I was not dead, I was self-funding my projects!

After nearly a month of work I'm about to finish my first little job with exclusive objective of self-funding 7ye and GBF: Ancient Relics. It has been lots, lots of hours and precision work, and as well I'm nearly finishing it, The promo work will began and I'll get to you the best graphic display I can conceive to show the work off.

But I'll give you a very un-obscuring sneak peak!


I think mid next week all will be finished and I can keep going 24/7 with GBF!

See ya, I let you know when the bag's in the river!

7 Years Entertainment

Wednesday, October 8, 2014

GBF: Ancient Relics - Work in progress Space Combat Camera System


Just want to show you a fast update in the looks of the Dancing Kraken Space Combat system I started scripting this weekend.

This video shows in-action footage of the Space Combat (It's not a cinematic, it's the real combat that allow the player to switch different cameras).


And I'll take the occasion to explain the camera system:

There is three kind of cameras:
1- Tactical view: A free rotation view of your main craft to not miss detail of strategical situation.
2- Allied camera views: Cinematic views from turrets and allied deployables (drones, figthers, deployable turrets) to see the action from their gunners view
3- Enemy camera views: Cinematic views from Fighter squadrons, Enemy turrets, Fighter cockpits, Cruisers launching fighters, Enemy manoeuvre...

The persistent HUD in all views let's you know in all times the state of the battle (Hull/Shield Health, Crew action point generation, and an event messenger that notifies of damaged systems or destroyed ships both in Allied and Enemy side.

In options, you'll be able to select the behaviour of the cam system, and change it to fit your taste.

Manual: No auto-switching of cameras, player use a key to swap between Allied camera views, another key to return to Tactil view, and another to swap between Enemy camera views.

Auto: Starts with Tactical View, and offers a pseudo-cinematic experience switching to other cameras temporarily when an event occurs, to make the player more aware of what is happening in the battlefield (an Enemy Cruiser firing its main weapon, a figther squadron being launched, a turret shoot-view when skirmish starts..). -include manual control-

Total Cinematic: A series of priority events decides what camera see the player, in the most cinematic take the player can have, also representing the confusion of the combat. The Hud and event messenger let you stay aware of all event in the battlefield (except incoming attacks), so a Expert player can almost play in this mode if suits him. In any moment, if the battle get very fiery, can go to manual mode.


Due to the nature of the combat system, an easy combat can be resolved without much player interaction (just change passive modes if the ship needs more repairs, shield generation or may can focus on attack), and some well-minded special action selection, so  even Total Cinematic mode doesn't have to be problematic to win a combat. But Hard combats may require full awareness of the situation and manual mode will better used (Auto can be better for non easily-distracted players, as show dangers when they are produced).

Stay tuned to more updates!

And as always, follow the game most importants updates at indieDB!

7 Years Entertainment