It has nearby three long weeks working in my last asset for Unity and is yet far from competion... and is "Only a model"!. Not an object per se, has multiple objects with animations included, but when I started the project (by chance, because was an asset I liked to put in the game chasis I'm making the last month.
The model was innovative enough and interesting for 3d model buyers to dedicate good time to make it a commercial product, but now I know why there are a lot (well, I din't find any) of products like this out in the market.
I'll just put out here a pair of pictures of work in progress and say... Oh god, how difficult is to make 2048x2048 detailed textures from interiors and exteriors!
The SWI line of assets, I hope will be seeing it's first model not later than October.
In other hand of things, I keep programming in free time the new game concept I was working on.
As good news, I'll publish a Tech Demo in the moment is playable (The idea It's a full goal based game but levels will be playable alone).
If after publishing the Tech Demo the game get some attention, that will be a good sign to continue with it!
And now... Go work again to finish 2048px textutre! (and the usual, assure it's good for material changes, good normal maps..